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They are all real Android devices with the Play Store on them. What changes is how much they can chew through at once, and how much you can keep on them.
A phone to leave running.
Enough for the apps that just need to stay awake: idle games, a second messaging account, something checking in on a schedule. It will not enjoy a heavy 3D game, and it is the one to pick when you want several phones rather than one fast one.
The everyday one.
The one most people end up on. It handles a browser, a couple of apps and a game that is not trying to be a console, all at once, and it has room for the downloads that come with them. Root is available if you want it.
For work that cannot wait around.
Twice the muscle of the everyday phone, for heavier apps, a lot of them at once, or a build you are testing that is not gentle. The storage is the real difference day to day: 64 GB takes a serious library of apps without you having to tidy up.
The biggest one we rent.
For the games that install 20 GB before they let you play, and for running a stack of demanding apps together without any of them stuttering. If you are unsure whether you need this one, you probably do not, and you can move up later.
How long
Every package rents for any of these. Longer terms cost less per day, and you can extend at any point without losing what is on the phone.
Good to know
Google services are on every phone, so your apps install the way they normally would.
Move up a package by renting a bigger phone; let one go by simply not renewing it.
A lapsed phone is held for a while before its storage goes, and how long depends on how much you had bought for it. The terms set out all three cases.
Prices for every package and term are in the app, where you can see them side by side before you commit to anything.
Take the everyday phone for a day and see how it feels. Moving up later costs you nothing but the difference.